Tech Discussion and Exciting News!
We're thrilled to be back with some exciting news and an engaging tech discussion! But before we delve into that, we want to express our heartfelt gratitude for your unwavering support and understanding. We understand that our game, a 2D single-player pixelated adventure, is still in development with no playable demo available just yet. Please know that we deeply appreciate your patience and belief in our project, regardless of the number of followers we currently have.
Now, let's dive into the juicy tech talk! During our recent break, our small yet passionate team has been hard at work behind the scenes, honing our skills and dedicating ourselves to perfecting various aspects of the game. While we don't have a playable demo to share at this time, we want to take this opportunity to provide you with some updates on our progress.
Bug fixing has been a top priority for us. We've been meticulously hunting down and squashing those pesky little bugs that could potentially hinder your gaming experience. Our aim is to deliver a smooth and enjoyable gameplay experience once the game is ready to launch.
In addition to bug fixing, we've also been working on refining the game mechanics. We want to ensure that every aspect of the game feels balanced, intuitive, and most importantly, fun! Your feedback and suggestions have been invaluable in this process, and we're grateful for your contributions.
Furthermore, we're excited to share that we've been investing time and effort into upgrading the save/load system. This improvement will ensure a reliable and hassle-free mechanism for preserving your progress as you embark on your pixelated adventure.
Tech enthusiasts, get ready for something special! We've started developing a custom font engine to enhance the visual aesthetics of the game. This engine will allow us to create unique and visually striking text elements, adding an extra layer of immersion to your gameplay experience.
We understand that our updates may have been long overdue, and for that, we apologize. We want to assure you that our dedication to this project has not wavered. Your support and enthusiasm have been instrumental in keeping us motivated, even during the development process.
As we move forward, we're committed to improving our communication and engaging more with our community. Your input is invaluable to us, and we want to create an environment where your voices are heard and ideas are considered. Together, let's shape this game into something extraordinary!
Thank you once again for your unwavering support and understanding. We're incredibly grateful to have you on this journey with us. Stay tuned for more updates, exciting tech discussions, and a game that we hope will exceed your expectations.
Chaos Circuit
Fast-paced dodging, endless possibilities, and rewards. Embrace the trials and try to master the CHAOS!
Status | In development |
Author | M35kyy076 |
Genre | Survival, Action |
Tags | 2D, dodging, Fast-Paced, Indie, Pixel Art, Retro, Singleplayer, skill |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Hey... I'm back... Again...Sep 29, 2023
- We've come a long way.May 16, 2023
- Developing an Object SystemMay 14, 2023
- Um... Yeah... I'm still alive...May 13, 2023
- Shaders exist and I don't like it.May 07, 2023
- I can't belive it! I, I made something.May 06, 2023
- Rewriting the game so far...May 02, 2023
- Coding 24/7!!! YAY!!!Apr 25, 2023
- Good news... Yay?Apr 22, 2023
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