Sorry for the waiting for this new devlog but sadly I don't really have as much free time as I would like to. So basically it's quite hard to get time to the ma...
We're thrilled to be back with some exciting news and an engaging tech discussion! But before we delve into that, we want to express our heartfelt gratitude for...
We've come such a long way on this incredible journey. From the early days when the controls felt slippery and the overall gameplay experience was far from sati...
Creating a robust object system for game development can be a challenging task, especially when working with a non-object-oriented language like LUA within the...
I'm a not busy man. The only thing that I'm busy with is writing code, but that is the only thing I'm trying to avoid. To make things short. I'm a perfectionist...
I found a way to make shaders, and they are a pain in the a ** to say the least. I'm a dumb guy to say the least but, I know how to program lua. But then shader...
I decided to announce the first screenshot of the game. Take note that it's just a prototype and the game is in version 0.0.1: A sneak peak of ChaosCircuit...
Why? Well my code was looking like it was made by Papyrus and also the game already had a lot of unoptimized garbage, so I decided to fix it! By rewriting the w...